Version 1.04 didn’t treat all platforms equally — each received targeted tweaks based on its unique hardware and network behavior:
: A much-needed bonfire was added next to Vamos the Blacksmith in the Catacombs.
Why? Because : uncapped invasion timers. dark souls remastered version 1.04
The version 1.04 update includes the following changes:
💡 : Poise breakpoints are unchanged from PTDE — 31 poise for 1H R1 from curved swords, 53 for greatswords, 76 for 2H ultra greatswords. Version 1
One of the biggest shifts in the Remastered era (supported by these early updates) was the move from peer-to-peer (P2P) connections to . This allowed for:
Improved audio compression clarity and stabilised docked performance to maintain a locked 30 frames per second. The Impact on the PvP and Speedrunning Communities The version 1
: Fixed registration bugs within the Blade of the Darkmoon and Forest Hunter covenants, ensuring proper invasion routing and reward distribution.
Original Dark Souls poise was binary: stack enough, and you could walk through a greatsword swing like a Terminator. Remastered had already nerfed this. But went further. It introduced a bizarre hybrid system where poise only worked during active attack frames (similar to Dark Souls III ). The result? Heavy armor became useless. Havel monsters suddenly staggered when a rat sneezed on them. The meta collapsed overnight.
Searching for is more than a technical query—it’s a search for stability in a famously punishing game. From fixing the dreaded durability bug to securing your save files, patch 1.04 transformed a flawed remaster into a polished classic. Whether you are sunbro-ing through Anor Londo or invading in Oolacile Township, version 1.04 ensures that death is your fault, not the game’s.