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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000636 | Доработка карты (ZMP) | Доработка файла карты | public | 18-04-2011 16:58 | 19-04-2011 07:54 | ||||
| Reporter | xromeo | ||||||||
| Assigned To | Tolik | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | no change required | ||||||
| Platform | Любая | OS | Любая | OS Version | Любая | ||||
| Summary | 0000636: Не обновляются дополнительные карты plus.maps - отсутствие в архиве garl-plus.maps-xxxx.zip репозитория .hg | ||||||||
| Description | Как выяснилось, по информации от vdemidov, для обновления определённой коллекции карт нужен отдельный репозиторий (папка .hg). В архиве с дополнительными картами garl-plus.maps-xxxx.zip папка .hg отсутствует, соответственно, запуск UpdatePlus.cmd (в случае распаковки архива в отдельную папку, например plus.maps) приводит к ошибке отсутствия репозитория. С репозиторием от основного набора карт (sas.maps) UpdatePlus.cmd не работает (и, как выяснилось, и не должен работать). Просьба - в архив garl-plus.maps-xxxx.zip добавьте папку .hg с правильным содержимым, которая будет работать. | ||||||||
| Tags | репозиторий | ||||||||
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(0002059) Tolik (manager) 18-04-2011 17:10 edited on: 18-04-2011 17:10 |
1. В этом архиве .hg нет и быть не может 2. Чтобы создать нужную структуру папок, выполните команду hg clone https://bitbucket.org/garl/plus.maps 3. К доработкам файла ZMP этот запрос на имеет никакого отношения 4. Новые запросы оставляйте в состоянии New, не переводите их в Assigned и не назначайте на определённого человека, он ни в чём не виноват |
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(0002060) Tolik (manager) 18-04-2011 17:28 |
(видимо, п.4 - назначение на Garl - происходит автоматически) |
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(0002068) Parasite (administrator) 18-04-2011 18:43 edited on: 18-04-2011 18:46 |
>назначение на Garl - происходит автоматически Да, при отправке тикета в "Доработка файла карты". Он как-то давно соглашался курировать этот раздел проекта. Можно изменить, если он не против и если найдутся другие желающие. |
: Crucial files larger than 4 GB were systematically split or optimized so they could easily transfer to external storage drives.
Enhances audio processing synchronization and eliminates audio stuttering. Approximate (Fast)
Sony's PlayStation 3 exclusive God of War: Ascension stands as a fascinating, if imperfect, entry in the legendary franchise. A prequel that explored Kratos’ psychological torment before his main saga, it also marked the series' first foray into online multiplayer. For players on custom firmware (CFW) and those using the digital preservation powerhouse RPCS3, the name "DUPLEX" is synonymous with unlocking this epic. Let's dive deep into the game, its technical legacy, and what makes the DUPLEX release a cornerstone for enthusiasts.
The release has proven essential for emulation preservation. The decrypted ISO format (or JB folder structure) that DUPLEX provided is compatible with RPCS3 out of the box—no additional patching required. For communities dedicated to PS3 preservation, the DUPLEX releases represent a gold standard: clean, complete, and unaltered. godofwarascensionps3duplex top
God of War: Ascension remains a pivotal entry for a few key reasons. It was the first (and for a long time, the only) mainline game in the series to feature a robust online multiplayer mode. Players could create a champion, pledge allegiance to one of four gods (Zeus, Ares, Poseidon, or Hades), and engage in eight-player objective-based combat. While innovative, the multiplayer component received a mixed reception, with some critics noting it couldn't match the epic quality of the single-player campaign.
The first and most compelling "Duplex" is Kratos himself. Unlike the singular, burning rage of God of War III , the Kratos of Ascension is torn between two drives: his all-consuming vengeance against the Furies and the fading humanity he once possessed. The developers illustrate this through the Oath Stone mechanic. Early in the game, Kratos is cursed, forcing him to battle a phantom of his own past. This literal “double” fights alongside enemies, representing the inescapable duality of his guilt. The game’s narrative structure is itself duplex: Kratos is trying to break a blood oath with Ares (the past) while simultaneously forging a new path toward self-destruction (the future). The PS3’s powerful Cell processor allowed for seamless rendering of these two temporal planes—the crumbling reality of the Prison of the Damned and the memory of his family’s murder—creating a visual duality that few other console games could achieve.
The opening sequence alone takes place on the body of Aegaeon the Hecatonchires, a titan-sized creature serving as a living prison. As the monster shifts and twists, the entire level geometry moves in real-time, creating unparalleled cinematic action. : Crucial files larger than 4 GB were
The phrase "godofwarascensionps3duplex top" remains a historical marker of a time when game developers pushed hardware to its absolute limit, and digital preservation groups worked to make those massive titles flexible for the community. Today, whether played on an original jailbroken console or upscaled on a high-end PC emulator, Ascension remains a masterful display of cinematic action. To help tailor further details, what specific aspects
: For the first time in the series, Ascension featured a robust multiplayer mode where players create their own champion and pledge allegiance to a god. Why the "DUPLEX" Version is Noted
: Using the "Amulet of Uroborus," players can heal or decay the environment, creating a new layer of environmental puzzles . The release has proven essential for emulation preservation
To understand why the keyword includes "duplex," one must look at the history of PS3 software archiving and modding.
For those aiming to experience everything, total playtime often extends to around 14 hours.
Technically, Ascension stands as one of the most impressive feats on the PlayStation 3. Reviewers and players alike were stunned by its visuals. "God of War: Ascension has the best graphics in this generation," one early adopter noted, remarking that Kratos himself looked like a next-gen character, surpassing even the visual fidelity of the phenomenal God of War III . The game was lauded as a "technical and artistic powerhouse," pushing the PS3's hardware to its absolute limits to deliver breathtaking environments, fluid character animations, and a sense of spectacle that was unparalleled at the time. In many ways, Ascension felt like a swan song for the PS3, showcasing the kind of visual mastery developers could achieve after years of working with the complex Cell architecture.
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