: Now support deactivation parameters (sleep strength/timer) for idle objects and scaling when animated by effectors.
Artists can modulate line thickness based on camera distance, surface curvature, or custom vertex maps.
The headline feature for Redshift 3.5.24 is the introduction of native support for on Apple’s M3 processors. This update allows iMac and MacBook Pro users to leverage the latest GPU architecture for faster render times.
: A new animation function that reduces the density of keyframes while maintaining the integrity of the animation curve—essential for cleaning up raw motion capture Redshift 3.5.24 New Features maxon cinema 4d studio 20242 redshift 3524 new
The 2024.2 release, launched in December 2023, introduced several "art-directable" tools for simulations and workflow:
: Redshift's AI-driven denoising capabilities significantly reduce the time required to achieve high-quality renders by intelligently reducing noise without compromising detail.
. Users with CPUs older than 2013 (Intel) or 2015 (AMD) will need to upgrade to run these versions. Feature Area Key Improvement Apple M3 hardware ray tracing support Simulation Pyro emission from deforming surfaces Key Reducer for mocap data optimization New Symmetry and Thicken nodes Direct drag-and-drop support for SBSAR files or more details on optimizing Redshift for M3 MacBooks Cinema 4D 2024.2 - Knowledge Base This update allows iMac and MacBook Pro users
Artists can apply simulation tags to object hierarchies more efficiently. 🔥 Pyro and Particle Advancements
: Game developers are leveraging these tools to create immersive, visually stunning worlds that engage players on a new level.
New emitter behaviors include wind, gravity, turbulence, and flocking patterns. Users with CPUs older than 2013 (Intel) or
Maxon claims a for dense scenes. In practice, navigating a 5-million-polygon scene with Redshift proxies and particles is noticeably smoother. Key improvements include:
: Refine animations by adding customized friction or air resistance directly via simulation tags. 2. Art-Directable Pyro Fluids
: You can now set specific "sleep" parameters for objects to fall asleep or wake up based on velocity thresholds, which improves performance in complex scenes. Pyro Improvements Dynamic Surface
: It addresses critical bugs in material stacking and IPR (Interactive Preview Render) stability, particularly when breaking shader connections in complex nodal setups. Houdini Integration