Hello everyone! The person in the picture is me, Alexandru, I'm 22 years old, I've been living in Italy since I was a child, and I'm the founder of this project born in 2018. The Euro Truck Simulator 2 community in Romania, as well as the international one, needed a detailed map where kilometers are almost real to simulate the real life of a truck driver! I started from scratch and began this project with the desire to create something important for all those who are passionate about this game and who were looking for something unique in this sector of map mods. In the meantime, other guys passionate about roads, infrastructure, and especially this aspect of translating reality into the game, have joined, and today, together, we manage to extend the map, kilometer by kilometer, road by road, town by town, and offer, for a fairly affordable price, a premium experience to everyone in this game. Our happiness as developers is when our fans tell us that they can't believe we've reached them through their town/village and that they recognize almost 1:1 the area where they live day by day. Coming back to us, currently, our team, besides me, consists of another 4 members (Alex1289, Alex563, AndreiAlx and Andu), and together we hope to bring this project to a successful end!
+3.500 customers have chosen our map!
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When version 2 landed with native x64 support, it wasn’t just about addressing larger files. It was about finally being able to unpack, patch, and inspect 64-bit Windows binaries without the translation layer awkwardness of running a 32-bit tool on a modern OS. Suddenly, you could crack open explorer.exe , notepad.exe , or your own compiled C++ monstrosity, and see the real layout—section headers, import tables, delay-load descriptors, and TLS callbacks—all rendered with surgical clarity.