Pes 6 Preset Face List |verified| (4K)

– Face Number: 38 (The legendary 99-shot-power cover star) Didier Drogba – Face Number: 45 🌟 Composition 4 (Mixed/Light Brown Skin) Ronaldo Nazário (R9) – Face Number: 1 Roberto Carlos – Face Number: 8 Rio Ferdinand – Face Number: 14 How to Assign Preset Faces to Created Players

You need a from the community (PES6 forums, evo-web, PES editing groups).

Face Build Number: Preset 1 (Skin Tone 1) pes 6 preset face list

If the vanilla presets are not enough, installing Kitserver allows you to bypass internal limitations entirely. You can map dedicated .bin texture files to any player ID using a simple map.txt configuration file. Conclusion

The specific preset ID slot assigned to a set of features. – Face Number: 38 (The legendary 99-shot-power cover

However, the real magic for any PES 6 enthusiast lies in the vibrant modding community. For a game released in 2006, the fact that you can still find, download, and install high-quality face packs for modern players and legends is a testament to its lasting legacy. The "PES 6 preset face list" is not just a static part of the game's past; it's a dynamic and ever-expanding project that continues to be written by its fans today.

Use tools like or check the map.txt file in your Kitserver's GDB/faces folder. Step 2: Prepare the Face Files Custom faces usually come in two parts: Conclusion The specific preset ID slot assigned to

A central part of this enduring legacy is the ability to recreate legendary players using the game’s built-in creation tools. This comprehensive guide serves as your definitive PES 6 preset face list, helping you restore authentic player likenesses to your custom rosters. Understanding the PES 6 Edit Mode System

Match the (1, 2, 3, or 4) to the category of your target player.

Whether you are playing the classic vanilla game on a PlayStation 2 or running a heavily modded 4K patch on a PC, utilizing the preset face list is the easiest way to keep your database looking sharp and authentic.

To map a custom face to a player, you must find the player's unique Database ID using a tool like PES Editor and add it to your GDB\faces\map.txt file: