Reshade Rtgi 0.36.1 2021 -
The newer versions (from 0.51 onward) bring ray traced , improved sampling, and split diffuse/specular components into separate shaders. However, for users who prefer a battle‑tested version without sudden changes, 0.36.1 remains a safe and capable choice.
: Improved handling of object "thickness" in the depth buffer, which reduces "ghosting" or light leaking behind objects. Technical Requirements
Pascal Gilcher is a German shader developer and one of the most influential ReShade modders. His breakthrough was the shader, which appeared in May 2019. The effect became so popular that NVIDIA eventually integrated it into GeForce Experience Freestyle as “SSRTGI”. Reshade Rtgi 0.36.1
If lighting appears upside down, toggle the RESHADE_DEPTH_IS_REVERSED or RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN settings in the Global Preprocessor Definitions.
Because it is a ReShade shader, RTGI 0.36.1 is limited by . It only knows about what is currently visible on your screen. The newer versions (from 0
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
: Version 0.36.1 drastically minimizes the "ghosting" or trailing artifacts common in moving scenes by refining frame-to-frame data blending. Technical Requirements Pascal Gilcher is a German shader
RTGI relies on correct depth buffer detection. If the effect looks like it is applying random colors, ReShade is not capturing the right depth. To fix this:
Once RTGI is active, you will see a list of parameters in the lower half of the ReShade menu. Tailoring these settings balances visual fidelity and performance. Ray Length