Stronghold Crusader Unit Stats !!top!! -

The Ultimate Stronghold Crusader Unit Stats Guide: Combat Mechanics, Damage, and Health Breakdown

In the cramped corridors of a castle siege or the open dunes of the desert, mobility stats often outweigh raw power.

These utility units do not participate in direct frontline combat but provide critical support roles during sieges. stronghold crusader unit stats

| Unit | HP | Attack (Melee/Ranged) | Defense (Armor) | Speed | Range | Recruit Cost (Gold) | | :--- | :--- | :--- | :--- | :--- | :--- | :--- | | | 30 | 4 (Ranged) | 0 (Leather) | Fast | Medium | 12 | | Crossbowman | 25 | 5 (Ranged) | 2 (Metal) | Slow | Long | 20 | | Spearman | 40 | 7 (Melee) | 0 (Leather) | Fast | Melee | 12 | | Pikeman | 100 | 8 (Melee) | 7 (Metal) | Slow | Melee | 20 | | Maceman | 60 | 12 (Melee) | 1 (Leather) | Fast | Melee | 20 | | Swordsman | 150 | 12 (Melee) | 10 (Metal) | Slow | Melee | 40 | | Knight | 150 | 12 (Melee) | 10 (Metal) | Very Fast | Melee | 40 (+Horse) | | Tunnelers | 55 | 9 (Melee) | 0 (None) | Fast | Melee | 15 | | Ladderman | 25 | 0 | 0 (None) | Fast | N/A | 4 | | Engineer | 30 | 0 | 0 (None) | Slow | N/A | 30 | | Monk | 75 | 12 (Melee) | 5 (Metal) | Slow | Melee | 10 | | Arabian Archer | 30 | 5 (Ranged) | 0 (Leather) | Fast | Medium | 15 | | Slave | 30 | 3 (Melee) | 0 (None) | Very Fast | Melee | 5 | | Slinger | 35 | 3 (Ranged) | 0 (None) | Fast | Short | 7 | | Assassin | 60 | 10 (Melee) | 0 (Leather) | Very Fast | Melee | 30 | | Horse Archer | 60 | 6 (Ranged) | 0 (Leather) | Very Fast | Medium | 40 | | Arabian Swordsman | 120 | 12 (Melee) | 8 (Metal) | Medium | Melee | 40 | | Fire Thrower | 40 | 6 (Ranged)* | 1 (Leather) | Medium | Short | 25 | | Spearmen (Arab) | 50 | 6 (Melee) | 0 (None) | Fast | Melee | 15 |

Early game defense and clearing unarmored enemy lines. They gain a significant damage and range bonus when positioned on top of towers or walls. 2. Spearman Cost: 8 Gold, 1 Spear Health: Low Damage: Low Speed: Medium-Fast The Ultimate Stronghold Crusader Unit Stats Guide: Combat

If you want to optimize your current military strategy, let me know: Which you are fighting against. Whether you prefer offensive sieges or turtle defenses . Your current map type (resource-rich or low-oasis desert).

| Attribute | Rating | | :--- | :--- | | HP | Very Low | | Damage | Negligible | | Speed | Fast | | Cost | 5 gold | They gain a significant damage and range bonus

Heavy infantry. While slightly less durable than European Swordsmen, they walk noticeably faster, making them preferred for offensive pushes across large desert maps. 7. Fire Thrower Cost: 100 Gold Health: Low Damage: High (Area of Effect Fire) Speed: Medium-Fast

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High-speed archers, excellent for hit-and-run tactics.

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