Leverage the BoolTool add-on for fast subtractive and additive modeling. Clean up the resulting N-gons to prevent shading artifacts. Advanced Modifier Stacks
Always model symmetrically to cut your workload in half. Use clipping to keep center vertices merged.
You might be wondering, "Why do I need a new course? I have old tutorials." Leverage the BoolTool add-on for fast subtractive and
Creating a sci-fi asset like a weapon or a vehicle is not just about following steps; it's about understanding key 3D art principles. Both the main course and its complements cover these in detail.
Whether you are a hobbyist looking to break into the industry or a pro wanting to streamline your pipeline, here is why this specific workflow is a game-changer and why this new training is worth your time. Use clipping to keep center vertices merged
Blender 2.81 - Substance Painter - Sci-fi Asset Creation course on Udemy, created by Julien Deville
Place geometry where the silhouette changes. Flat surfaces require very few polygons. Both the main course and its complements cover
For game engines like Unreal Engine or Unity, assets must be optimized. This phase involves creating a lightweight version of the model that retains the silhouette of the high-poly version.
Before texturing, the 3D object must be flattened into a 2D plane.
Once the base shape is established, you will construct a high-poly version of the mesh. This stage focuses on adding micro-details, soft bevels, and mechanical intricacies that capture light realistically. Retopology & The Low-Poly Pass